All projects

Games & narrative horror

Last Call For Beans

Playable prototype

A short first-person stealth-horror game about one final errand through a closing store before a friend leaves town.

Play on itch.io
Last Call For Beans title screen beside the dimly lit Bellwether store exterior
Role
Game design & development
Focus
Stealth & atmosphere
Stage
Playable prototype

The project

Built for the DTJ36 game jam, Last Call For Beans turns an ordinary shopping errand into a tense encounter. Jules is leaving at dawn; the player needs to retrieve a blue tin and open the store's front shutter while a listening threat patrols the aisles.

Shelves and low cover break sight, spare cans create distractions, and the break room offers a brief refuge. The prototype uses AI assistance for code, writing, and procedural visuals and audio, alongside credited CC0 fridge ambience.

Play in a desktop browser or download the Apple silicon macOS build from itch.io. Keyboard and mouse are required; headphones are recommended.

01

The challenge

Give a small errand enough tension to sustain a short horror experience.

02

The approach

Combine sound, cover, distractions, and a clear escape objective within one store.