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Games & systemic design

R²: Ritual Research

Playable prototype

An experimental magic game about composing rituals, observing their effects, and turning discoveries into tools for exploration.

Play on itch.io
R²: Ritual Research cover showing an inscribed ritual circle among low-poly ruins, trees, and a pool
Role
Game design & development
Focus
Ritual composition
Stage
Playable prototype

The project

R²: Ritual Research explores player-authored capability: instead of adapting to whatever tool a game generates, the player constructs a working through magical language. Its design grew around ritual grammar, geometry, equipment, and environmental interactions, with experimentation making knowledge useful.

The Imaginary Game Jam prototype puts that idea into a playable loop. Start at a research camp, layer glyphs into pages or an inscribed tool, and test their effects. Gathering, crafting, generated ruins, and dungeon encounters provide places to apply discoveries. Materials and knowledge carry progression rather than experience levels.

The published Unity build runs in a desktop browser with keyboard and mouse. It is an early slice with simple visuals and systems still being refined.

01

The challenge

Make an expressive ritual language understandable enough that players can experiment, observe a result, and revise their ideas.

02

The approach

Connect the ritual editor to practical world interactions, so composition can be tested through gathering, exploration, and combat.

What matters

Built around the use case.

01

Author the capability

Ritual composition puts the player in charge of constructing a tool's behavior.

02

Knowledge compounds

Research and retained discoveries support a persistent progression loop.

03

A playable experiment

The browser prototype makes the design available for hands-on exploration.